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Ganondorf

Lookdev setup and AOVs

Displacement render and wireframe

Groom turntable with a different lighting

References:
- John Patrick Gañas's drawing (on the top left)
- Nintendo, The legend of Zelda: Tears of the Kingdom; Super Smash Bros Ultimate

References:
- John Patrick Gañas's drawing (on the top left)
- Nintendo, The legend of Zelda: Tears of the Kingdom; Super Smash Bros Ultimate

Ganondorf

Edit: It's a pleasure to say, I had the opportunity to be interviewed by 80 LEVEL, and shared more breakdown of my work.
https://80.lv/articles/process-of-creation-realistic-ganondorf-from-the-legend-of-zelda/

Hello! 
I’m happy to share my latest personal project, inspired by the character from the Nintendo game "Legend of Zelda: Tears of the Kingdom", and the fan art created by John Patrick Gañas. 
(https://www.artstation.com/artwork/dKLV3x) 
This project has been a great exercise in adapting a toon style character into a more realistic VFX look, while focusing on mantaining both human and cartoon-like shapes during the sculpting process. I also paid attention to the VFace texture and the grooming phase, which I expected to be challenging, especially due to the character’s bushy eyebrows. 
I would like to thank Riccardo Gheller and Sebastiano Dalla Mora for their feedback and important support throughout this project. 

Cheersss!