Lookdev setup and AOVs
Displacement render and wireframe
Groom turntable with a different lighting
Edit: It's a pleasure to say, I had the opportunity to be interviewed by 80 LEVEL, and shared more breakdown of my work.
https://80.lv/articles/process-of-creation-realistic-ganondorf-from-the-legend-of-zelda/
Hello! I’m happy to share my latest personal project, inspired by the character from the Nintendo game "Legend of Zelda: Tears of the Kingdom", and the fan art created by John Patrick Gañas. (https://www.artstation.com/artwork/dKLV3x) This project has been a great exercise in adapting a toon style character into a more realistic VFX look, while focusing on mantaining both human and cartoon-like shapes during the sculpting process. I also paid attention to the VFace texture and the grooming phase, which I expected to be challenging, especially due to the character’s bushy eyebrows. I would like to thank Riccardo Gheller and Sebastiano Dalla Mora for their feedback and important support throughout this project. Cheersss!